Arkane Austin wanted to create a new immersive simulation before Microsoft closed the studio, reports suggest

A new report suggests that Arkane Austin wanted to create a new single-player game, like a Dishonored suite, before the studio closed. This comes from a new Bloomberg report from Jason Schreier, who helps shed light on Microsoft’s recent decision to shutter several Bethesda Softworks studios, including Arkane Austin, Tango Gameworks, and Alpha Dog Games. […]

Arkane Austin wanted to create a new immersive simulation before Microsoft closed the studio, reports suggest

A new report suggests that Arkane Austin wanted to create a new single-player game, like a Dishonored suite, before the studio closed.

This comes from a new Bloomberg report from Jason Schreier, who helps shed light on Microsoft’s recent decision to shutter several Bethesda Softworks studios, including Arkane Austin, Tango Gameworks, and Alpha Dog Games.

According to several sources close to the matter, Arkane Austin – best known for his work on Dishonored, Preyand that of 2023 Red fall – was looking to return to its roots with a new single-player “immersive sim.”

The idea was still in the pitching phase before the studio closed, but the solo project was suggested to be a “new entry into the field”. Dishonored series“.

It is unclear at this time whether the land could be passed to another Arkane Studios team, such as Arkane Lyon.

In the same report, it was also stated that Tango Gameworks had proposed a sequel to its critically acclaimed rhythm action game. Rush to Hi-Fi before its shutdown.

Head of Xbox Games Studios Matty Booty and Head of ZeniMax Studios Jill Braff were both present at a town hall meeting with ZeniMax staff on May 8 to discuss the studio’s recent closure.

Booty would have been congratulated Rush to Hi-Fi but did not give a reason for Microsoft’s recent decision, while claiming that Arkane Austin’s closure had nothing to do with Red fall underperforming after its launch last year.

He later said that he felt Microsoft’s studio system was “too scattered”, comparing it to “peanut butter on bread”. Booty also said it decided to close Tango Gameworks and Arkane Austin’s to “free up resources elsewhere.”

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