Helldivers 2 patch adds two new planetary hazards and an increased level cap

Arrowhead game Studios has released a new Helldiverse 2 patch, which makes significant balance changes and adds two new planetary dangers. Version 01.000.200 is now available and as Arrowhead says in Steam patch notesis a “slightly bigger update so you can all contribute to the efforts to liberate our galaxy” and comes with two surprise […]

Helldivers 2 patch adds two new planetary hazards and an increased level cap

Arrowhead game Studios has released a new Helldiverse 2 patch, which makes significant balance changes and adds two new planetary dangers.

Version 01.000.200 is now available and as Arrowhead says in Steam patch notesis a “slightly bigger update so you can all contribute to the efforts to liberate our galaxy” and comes with two surprise new features.

First, there is the increase in the level cap, which has been increased from 50 to 150, since some players have already maxed it out. So this is a welcome adjustment that will allow players to progress further while continuing to fight for freedom and democracy across the galaxy. .

Second, the addition of two new planetary hazards: blizzards and sandstorms. Planetary Hazards were introduced in version 01.000.100 last month and are essentially environmental hazards that can occur at any time on any planet while players fight Automata and Terminids.

The patch also aims to fix balance changes to a range of features across the board, like Stategems and weapons. One notable change is the “Recover Essential Personnel” missions, which have been tweaked, moving enemy spawn points further away from the objective so that players have a greater chance of defending the location and there is now fewer civilians needed to complete the mission. higher difficulties.

In terms of enemies, the Bile Titan can no longer be stunned, Shriekers can no longer create bug breaches, and enemies Bile Spewer and Nursing Spewer do less damage with their projectile vomit (yuck), among other adjustments .

The lengthy patch notes can be read in full below, which also highlight known issues, including a bug affecting cross-play and friend invites not appearing in the Friends tab.

Helldiverse 2 Version 01.000.200 Release Notes:

Gameplay

Added planetary hazards

Maximum level increase

  • The level cap has been increased from 50 to 150.

Balancing

Missions

Recover essential personnel

  • Enemy spawn points have been moved further away from the objective to give players a fairer chance to defend the location.
  • Fewer civilians are required to complete the mission at higher difficulties.

Destroy command bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in difficulty 5 operations.

Operation modifiers

  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call times.

Primary, secondary and support weapons

  • Arc Thrower: fixed charge inconsistencies; it will now always take 1 second to charge a shot.
  • Arc Thrower: distance reduced from 50m to 35m.
  • Arc Thrower: Increased stagger strength.
  • Watchdog: Now restores all ammo in Supply Boxes.
  • Anti-material rifle: damage increased by 30%.
  • Incendiary Breaker: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: Now has a fully automatic mode.
  • Dominator: damage increased from 200 to 300.
  • Dominator: Increased lag.
  • Counter Sniper Diligence: Increased armor penetration from light to medium.
  • Slugger: Reduced lag.
  • Slugger: damage reduced from 280 to 250.
  • Slugger: Reduced demolition force.
  • Slugger: Fixed armor penetration tag in menu.
  • Slugger, Liberator Concussive, Senator: Fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: Increased the number of rockets you restore from supply boxes from 2 to 3.
  • Lance: Increased the number of missiles you restore from Supply Boxes from 1 to 2.
  • Heavy Machine Gun: Highest rate of fire mode reduced from 1200 RPM to a more moderate 950 RPM.

Stratagems

  • Patriot Exosuit: Rockets will now only penetrate armor on a direct hit.

Enemies

  • Balance adjustments have been made to
  • The Charger’s normal melee attack now deals less damage to Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their vomit.
  • The Bile Titan can no longer be stunned.
  • Howlers no longer create bug violations.
  • Howlers that hit you while dead now deal significantly less damage.

Hell Diver

Balance adjustments have been made to:

  • Heavy and Medium armor protects better, and you now take around 10% less damage than before when wearing Heavy armor and around 5% less when wearing Medium armor. Fortified commando and light armor are unchanged.

Fixes

  • Fixed an issue where PS5 save settings were reset when restarting the game, causing things like loading and hints settings to be reset.
  • Enemies now correctly target Exosuits. Previously, many enemies would ignore Exosuits if a walking Helldiver was available to target them.
  • Fixed Exosuits being able to fire their weapons while opening the mini-map.
  • Both the Helldiver and Exosuit had a bug that would sometimes cause them to take explosion damage repeatedly, making things like Automaton Rockets too lethal, this issue is now fixed.
  • Enemy Automaton constellations that preferred to spawn more of certain types of Devastators didn’t work and now work as they should. This means that sometimes when playing against Automatons, you will face more Devastators instead of other enemy types.

We’ve improved the system that prevents the Hellpod from moving near large or important objects.

  • We fixed issues where the effective area around objects was much larger than expected.
  • We have reduced the number of objects that prevent the Hellpod from being piloted.
  • Note: This system is intended to prevent softlocks where players can drop onto important interaction points or in unintended locations. We will continue to monitor the system health after the update to see if any further adjustments are necessary.
  • Fixed cases where the ground under certain assets could be bombarded, causing them to float.

Ballistic Shield Modifications

  • Collision mesh size has been increased slightly for more tolerance
  • Changed shield poses so less Helldiver is exposed
  • Fixed a bug where some parts of the Helldiver would become vulnerable when using the shield in first person.

Tutorial

  • Invisible collision partially blocking the door leading to the launch pad in the tutorial

Known issues
These are issues that were introduced by this hotfix and are being fixed, or that come from a previous release and have not yet been fixed.

  • The game may crash when you pick up a snowball or throw a grenade

Various issues with friend invites and cross-play

  • Cross-platform friend invitations may not appear in the Friend Requests tab.
  • Players cannot unfriend other players linked by a friend code.
  • Players cannot unblock players who were not previously in their friends list.
  • Players cannot befriend players whose Steam name is less than 3 characters long.
  • Explosive weapon stats only include direct damage but not explosive damage.
  • Explosions don’t break your limbs (except when you fly into a rock).
  • Planet Liberation reaches 100% at the end of each Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • The stratagem ray can attach to an enemy but it will deploy in its original location.
  • Some player customizations (like title or body type) may be reset after restarting the game.

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