How to find Rococo the Niffler in Hogwarts Legacy

Like any good open world game, Hogwarts Legacy gives you a sprawling map to explore. You’ll venture far beyond the walls of Hogwarts, encountering a variety of witches and wizards who need your help solving a side quest or two. These missions generally won’t advance the main plot, but they will reward you with a […]

How to find Rococo the Niffler in Hogwarts Legacy

Like any good open world game, Hogwarts Legacy gives you a sprawling map to explore. You’ll venture far beyond the walls of Hogwarts, encountering a variety of witches and wizards who need your help solving a side quest or two. These missions generally won’t advance the main plot, but they will reward you with a variety of goodies that can help you along your journey. One of these quests is “Saving Rococo”, which grants you heaps of XP and some cool gear in exchange for your time.

Unfortunately, the quest can get a little difficult. You will have to solve various puzzles to find Rococo the Niffler in Hogwarts Legacy, and it takes a lot of ingenuity to achieve this. If you need help, here’s everything you need to know about the “Rescue Rococo” quest and how to find Rococo the Niffler.

Need help for other adventures in Hogwarts Legacy? Take a look at our guides to all Demiguise Statue locations, all Daedalian Key locations, and where to find Mandrakes.

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how to complete the Save Rococo quest

Before you can begin the “Saving Rococo” quest, you must first meet a few requirements. You mainly need to complete the quest “The High Dungeon” and unlock your Hippogriff mount. Once you’ve accomplished this, you can trigger the quest by heading to Bainburgh and speaking to a merchant named Agnes Coffey.

The first step in the quest will be to head to Henrietta’s hideaway in the southern part of Bainburgh called Manor Cape. When you arrive, you will be confronted by a small troop of Ashwinders that you will have to eliminate. Engage them as you see fit before entering the underground section via the staircase next to the Merlin Trial.

A wizard looking at a glowing bowl.

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how to solve the first block puzzle

The first room you enter in Henrietta’s Hideaway will present you with a block puzzle to solve. This is similar to other block puzzles you may have encountered, in which you have to place the correct blocks on different platforms and cast the correct spell on them.

A cube is out in the open and there is an ice symbol on it. Move it to the platform with the icicle on it and cast Glacius on it to activate it.

The other cube is not as accessible. To reveal it, you must use a fire spell to light a small bowl in front of a statue on the left side of the room. Once lit, you will be able to move the block to the platform with the flame icon and cast Confringo or Incendio on it. Once both blocks are activated, the doors will open.

how to pass the moving floor trap

The next room still has a few more enemies to take out, but the real problem is a trap on the second floor that teleports you if you try to pass through it. Cast Revelio to highlight the section of the ground that is trapped to avoid triggering it, and hit it with an Arresto Momentum spell to make it safe to cross.

A wizard targeting a block on a balcony.

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how to solve the second block puzzle

This final room has one final puzzle to solve. This time the two cubes you need are hidden, but the problem is solved in the same way as before.

The first block is on a ledge on the left side of the room, and it can simply be targeted with Accio to move it onto the platform with the feather icon. To activate the cube, you must throw Levioso on it.

To find the second cube, go through the door on the right side of the room and stand on a pedestal which will teleport you to a new room with the block. Collect it with Wingardium Leviosa and go up the stairs that will take you back to the master bedroom. Place it on the fire platform, cast Confringo or Incendio on it and the last door will open.

Collect all the loot, but don’t forget to use your Nab-Sack on Rococo, of course, and exit the dungeon. When you return to Agnès, you will have several options. You can return Rococo as promised, ask for a reward in exchange for the Niffler, or choose to keep it for yourself. Whichever you choose, the quest will complete and reward you with XP and the Niffler Fur Lined Hat gear.

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