Final Fantasy 7 Rebirth: All Pirate Relic Locations

Matter is the backbone of spellcasting and stat boosting in Final Fantasy 7 Rebirth, adding tons of customization and strategy to your characters’ loadouts. However, adding yet another layer to the process is connecting the slots on your weapons and armor. These slots are merged to allow you to combine the effects of two material […]

Final Fantasy 7 Rebirth: All Pirate Relic Locations

Matter is the backbone of spellcasting and stat boosting in Final Fantasy 7 Rebirth, adding tons of customization and strategy to your characters’ loadouts. However, adding yet another layer to the process is connecting the slots on your weapons and armor. These slots are merged to allow you to combine the effects of two material types for a variety of unique and powerful results. Here are our picks for the best binding materials.
Healing/Fortification/Time + Magnification
Binding a Magnify Matter to any other spell will allow that spell to hit additional targets or allies. The ability to hit all allies with one spell makes it one of the best choices to pair with virtually any healing or buffing spell – especially Heal, Fortify, and Time.

Note that using Magnify with a materia will reduce the power of the spell you cast, but you can reduce the penalty by leveling the Magnify materia. It’s not a bad idea to pair Magnify with a Level Boost materia (more on that below) as early as possible to prepare it to be paired with a healing and buff materia later in the game.
Healing + Magical Effectiveness
Magical effectiveness material reduces the MP cost of the spell linked to it. For this reason, there are few spells better suited to binding than healing and magical effectiveness. When it reaches 3-star level, you’ll be able to have someone cast Curaga at a 50% discount, which can make a big difference in some scenarios.
Binding + protection
If you combine a protection material with a debuff material, you will gain resistance to this debuff when enemies try to apply it to you. While this means you should probably swap out specific debuff materials before fighting enemies that use these attacks, one of the best options to keep applied regularly is Binding Material. This will ensure that you remain protected from Sleep, Silence, and Berserk, all of which can be extremely damaging, especially to your spellcasters.
Any Spell Matter + HP Absorption
The HP Absorption Matter will grant you a small heal when you cast the Spell Matter you linked to it. These heals may not be massive, but they are free HP that can be crucial to surviving tough encounters. This alone is worth linking to one of your offensive spells, especially if you plan to use it frequently against an enemy weak to that element.
Any subject + AP Up
The AP Up subject is extremely useful because it improves the speed at which a related subject levels up. As such, you’ll want to regularly keep important spell materials tied to this for the first half of the game. It’s also fantastic to tie it to the HP Up material as much as possible, considering the 30% utility. additional HP at 5 stars.
Any subject + Level Boost
Linking a Level Boost materia to any other materia will give you the ability to use that materia’s next spell level. For example, if you use it with a 1-star Fire materia, you will be able to use Fira as long as it remains linked to the Level Boost materia. This can be very useful during the first half of the game when you’re upgrading various materials, so don’t be afraid to swap out some spells to counter the elemental weaknesses of enemies in the area you’re in. exploring.

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